“There is no longer a narrative in the deep inner layer, beneath the works and products ... In the multimedia environment of the 1990’s it is only characters that unite various works and products. The consumer, knowing this, moves easily back and froth between projects with a narrative (comics, anime, novels) and projects without one (illustrations and figurines). Here, the individual projects are the simulacra and behind them is the database of characters and settings ... Each character is merely a simulacrum, derived from the database” (Hiroki Azuma)
Azuma, Hiroki.
Otaku: Japan's Database Animals. Minneapolis: University of Minnesota Press, 2009.
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